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SDL_GetRelativeMouseState(3) SDL3 FUNCTIONS SDL_GetRelativeMouseState(3)

NAME

SDL_GetRelativeMouseState - Retrieve the relative state of the mouse.

HEADER FILE

Defined in SDL3/SDL_mouse.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);

DESCRIPTION

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON_MASK(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse deltas since the last call to

SDL_GetRelativeMouseState () or since event initialization. You can pass NULL for either x or y .

FUNCTION PARAMETERS

a pointer filled with the last recorded x coordinate of the mouse.
a pointer filled with the last recorded y coordinate of the mouse.

RETURN VALUE

( SDL_MouseButtonFlags ) Returns a 32-bit button bitmask of the relative button state.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetMouseState(3)

SDL 3.1.6 Simple Directmedia Layer