table of contents
SDL_GetRelativeMouseState(3) | SDL3 FUNCTIONS | SDL_GetRelativeMouseState(3) |
NAME¶
SDL_GetRelativeMouseState - Retrieve the relative state of the mouse.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);
DESCRIPTION¶
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON_MASK(X) macros (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse deltas since the last call to
SDL_GetRelativeMouseState () or since event initialization. You can pass NULL for either x or y .
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_MouseButtonFlags ) Returns a 32-bit button bitmask of the relative button state.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetMouseState(3)
SDL 3.1.6 | Simple Directmedia Layer |