table of contents
SDL_GetRelativeMouseState(3) | SDL3 FUNCTIONS | SDL_GetRelativeMouseState(3) |
NAME¶
SDL_GetRelativeMouseState - Query SDL's cache for the synchronous mouse button state and accumulated mouse delta since last call.
SYNOPSIS¶
#include <SDL3/SDL_mouse.h>
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);
DESCRIPTION¶
This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
To query the platform for immediate asynchronous state, use SDL_GetGlobalMouseState.
Passing non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated since the last call to this function (or since event initialization).
This function is useful for reducing overhead by processing relative mouse inputs in one go per-frame instead of individually per-event, at the expense of losing the order between events within the frame (e.g. quickly pressing and releasing a button within the same frame).
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK(X) macro.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |