table of contents
SDL_GetMouseState(3) | SDL3 FUNCTIONS | SDL_GetMouseState(3) |
NAME¶
SDL_GetMouseState - Retrieve the current state of the mouse.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y);
DESCRIPTION¶
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON_MASK (X) macro (where X is generally 1 for the left, 2 for middle, 3 for the right button), and x and y are set to the mouse cursor position relative to the focus window. You can pass NULL for either x or y .
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_MouseButtonFlags ) Returns a 32-bit button bitmask of the current button state.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGlobalMouseState(3), •(3), SDL_GetRelativeMouseState(3)
SDL 3.1.6 | Simple Directmedia Layer |