table of contents
SDL_GetGlobalMouseState(3) | SDL3 FUNCTIONS | SDL_GetGlobalMouseState(3) |
NAME¶
SDL_GetGlobalMouseState - Get the current state of the mouse in relation to the desktop.
HEADER FILE¶
Defined in SDL3/SDL_mouse.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y);
DESCRIPTION¶
This works similarly to SDL_GetMouseState (), but the coordinates will be reported relative to the top-left of the desktop. This can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse () doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
Note: SDL_GetMouseState () returns the mouse position as SDL understands it from the last pump of the event queue. This function, however, queries the OS for the current mouse position, and as such, might be a slightly less efficient function. Unless you know what you're doing and have a good reason to use this function, you probably want
SDL_GetMouseState () instead.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_MouseButtonFlags ) Returns the current button state as a bitmask which can be tested using the
SDL_BUTTON_MASK (X) macros.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_CaptureMouse(3), •(3), SDL_GetMouseState(3)
SDL 3.1.6 | Simple Directmedia Layer |