table of contents
SDL_GetGlobalMouseState(3) | SDL3 FUNCTIONS | SDL_GetGlobalMouseState(3) |
NAME¶
SDL_GetGlobalMouseState - Query the platform for the asynchronous mouse button state and the desktop-relative platform-cursor position.
SYNOPSIS¶
#include <SDL3/SDL_mouse.h>
SDL_MouseButtonFlags SDL_GetGlobalMouseState(float *x, float *y);
DESCRIPTION¶
This function immediately queries the platform for the most recent asynchronous state, more costly than retrieving SDL's cached state in SDL_GetMouseState().
Passing non-NULL pointers to x or y will write the destination with respective x or y coordinates relative to the desktop.
In Relative Mode, the platform-cursor's position usually contradicts the SDL-cursor's position as manually calculated from SDL_GetMouseState() and SDL_GetWindowPosition.
This function can be useful if you need to track the mouse outside of a specific window and SDL_CaptureMouse() doesn't fit your needs. For example, it could be useful if you need to track the mouse while dragging a window, where coordinates relative to a window might not be in sync at all times.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns a 32-bit bitmask of the button state that can be bitwise-compared against the SDL_BUTTON_MASK(X) macro.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_CaptureMouse(3), SDL_GetMouseState(3), SDL_GetGlobalMouseState(3)
SDL 3.2.14 | Simple Directmedia Layer |