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SDL_GetGamepads(3) SDL3 FUNCTIONS SDL_GetGamepads(3)

NAME

SDL_GetGamepads - Get a list of currently connected gamepads.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);

FUNCTION PARAMETERS

a pointer filled in with the number of gamepads returned, may be NULL.

RETURN VALUE

( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_HasGamepad(3), (3), SDL_OpenGamepad(3)

SDL 3.1.6 Simple Directmedia Layer