table of contents
SDL_GetGamepads(3) | SDL3 FUNCTIONS | SDL_GetGamepads(3) |
NAME¶
SDL_GetGamepads - Get a list of currently connected gamepads.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);
FUNCTION PARAMETERS¶
- count
- a pointer filled in with the number of gamepads returned, may be NULL.
RETURN VALUE¶
( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure;
call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_HasGamepad(3), •(3), SDL_OpenGamepad(3)
SDL 3.1.6 | Simple Directmedia Layer |