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SDL_HasGamepad(3) SDL3 FUNCTIONS SDL_HasGamepad(3)

NAME

SDL_HasGamepad - Return whether a gamepad is currently connected.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_HasGamepad(void);

RETURN VALUE

Returns true if a gamepad is connected, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepads(3)

SDL 3.2.14 Simple Directmedia Layer