table of contents
SDL_HasGamepad(3) | SDL3 FUNCTIONS | SDL_HasGamepad(3) |
NAME¶
SDL_HasGamepad - Return whether a gamepad is currently connected.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_HasGamepad(void);
RETURN VALUE¶
Returns true if a gamepad is connected, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetGamepads(3)
SDL 3.1.6 | Simple Directmedia Layer |