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- Tumbleweed 3.2.28-1.1
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| SDL_HasGamepad(3) | SDL3 FUNCTIONS | SDL_HasGamepad(3) |
NAME¶
SDL_HasGamepad - Return whether a gamepad is currently connected.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_HasGamepad(void);
RETURN VALUE¶
Returns true if a gamepad is connected, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.28 | Simple Directmedia Layer |