table of contents
SDL_GetGamepadButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadButton(3) |
NAME¶
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad.
- a button index (one of the SDL_GamepadButton values).
RETURN VALUE¶
Returns true if the button is pressed, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |