table of contents
SDL_GetGamepadButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadButton(3) |
NAME¶
SDL_GetGamepadButton - Get the current state of a button on a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- gamepad
- a gamepad.
- a button index (one of the SDL_GamepadButton
values).
RETURN VALUE¶
Returns true if the button is pressed, false otherwise.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GamepadHasButton(3), •(3), SDL_GetGamepadAxis(3)
SDL 3.1.6 | Simple Directmedia Layer |