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SDL_GetGamepadButton(3) SDL3 FUNCTIONS SDL_GetGamepadButton(3)

NAME

SDL_GetGamepadButton - Get the current state of a button on a gamepad.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

FUNCTION PARAMETERS

a gamepad.
a button index (one of the SDL_GamepadButton values).

RETURN VALUE

Returns true if the button is pressed, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GamepadHasButton(3), SDL_GetGamepadAxis(3)

SDL 3.2.14 Simple Directmedia Layer