table of contents
SDL_GetGamepadAxis(3) | SDL3 FUNCTIONS | SDL_GetGamepadAxis(3) |
NAME¶
SDL_GetGamepadAxis - Get the current state of an axis control on a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);
DESCRIPTION¶
The axis indices start at index 0.
For thumbsticks, the state is a value ranging from -32768 (up/left) to 32767 (down/right).
Triggers range from 0 when released to 32767 when fully pressed, and never return a negative value. Note that this differs from the value reported by the lower-level SDL_GetJoystickAxis (), which normally uses the full range.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns axis state (including 0) on success or 0 (also) on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GamepadHasAxis(3), •(3), SDL_GetGamepadButton(3)
SDL 3.1.6 | Simple Directmedia Layer |