table of contents
SDL_GPUGraphicsPipeline(3type) | SDL3 DATATYPES | SDL_GPUGraphicsPipeline(3type) |
NAME¶
SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
DESCRIPTION¶
Used during render passes.
AVAILABILITY¶
This struct is available since SDL 3.1.3
SEE ALSO¶
•(3), SDL_CreateGPUGraphicsPipeline(3), •(3), SDL_BindGPUGraphicsPipeline(3), •(3), SDL_ReleaseGPUGraphicsPipeline(3)
SDL 3.1.6 | Simple Directmedia Layer |