table of contents
SDL_BindGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_BindGPUGraphicsPipeline(3) |
NAME¶
SDL_BindGPUGraphicsPipeline - Binds a graphics pipeline on a render pass to be used in rendering.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION¶
A graphics pipeline must be bound before making any draw calls.
FUNCTION PARAMETERS¶
- render_pass
- a render pass handle.
- graphics_pipeline
- the graphics pipeline to bind.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |