table of contents
SDL_ReleaseGPUGraphicsPipeline(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUGraphicsPipeline(3) |
NAME¶
SDL_ReleaseGPUGraphicsPipeline - Frees the given graphics pipeline as soon as it is safe to do so.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline);
DESCRIPTION¶
You must not reference the graphics pipeline after calling this function.
FUNCTION PARAMETERS¶
- device
- a GPU context.
- graphics_pipeline
- a graphics pipeline to be destroyed.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |