table of contents
SDL_GL_CreateContext(3) | SDL3 FUNCTIONS | SDL_GL_CreateContext(3) |
NAME¶
SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);
DESCRIPTION¶
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with
SDL_GL_GetProcAddress () and its related functions.
SDL_GLContext
is opaque to the application.
FUNCTION PARAMETERS¶
- window
- the window to associate with the context.
RETURN VALUE¶
( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GL_DestroyContext(3), •(3), SDL_GL_MakeCurrent(3)
SDL 3.1.6 | Simple Directmedia Layer |