table of contents
SDL_GL_CreateContext(3) | SDL3 FUNCTIONS | SDL_GL_CreateContext(3) |
NAME¶
SDL_GL_CreateContext - Create an OpenGL context for an OpenGL window, and make it current.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);
DESCRIPTION¶
Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with SDL_GL_GetProcAddress() and its related functions.
SDL_GLContext is opaque to the application.
FUNCTION PARAMETERS¶
- window
- the window to associate with the context.
RETURN VALUE¶
Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |