table of contents
SDL_GL_MakeCurrent(3) | SDL3 FUNCTIONS | SDL_GL_MakeCurrent(3) |
NAME¶
SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
DESCRIPTION¶
The context must have been created with a compatible window.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |