table of contents
SDL_GL_DestroyContext(3) | SDL3 FUNCTIONS | SDL_GL_DestroyContext(3) |
NAME¶
SDL_GL_DestroyContext - Delete an OpenGL context.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GL_DestroyContext(SDL_GLContext context);
FUNCTION PARAMETERS¶
- context
- the OpenGL context to be deleted.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GL_CreateContext(3)
SDL 3.1.6 | Simple Directmedia Layer |