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SDL_CreateColorCursor(3) SDL3 FUNCTIONS SDL_CreateColorCursor(3)

NAME

SDL_CreateColorCursor - Create a color cursor.

HEADER FILE

Defined in SDL3/SDL_mouse.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_Cursor * SDL_CreateColorCursor(SDL_Surface *surface,
                              int hot_x,
                              int hot_y);

DESCRIPTION

If this function is passed a surface with alternate representations, the surface will be interpreted as the content to be used for 100% display scale, and the alternate representations will be used for high DPI situations. For example, if the original surface is 32x32, then on a 2x macOS display or 200% display scale on Windows, a 64x64 version of the image will be used, if available. If a matching version of the image isn't available, the closest larger size image will be downscaled to the appropriate size and be used instead, if available. Otherwise, the closest smaller image will be upscaled and be used instead.

FUNCTION PARAMETERS

an SDL_Surface
structure representing the cursor image.
the x position of the cursor hot spot.
the y position of the cursor hot spot.

RETURN VALUE

( SDL_Cursor
*) Returns the new cursor on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_CreateCursor(3), (3), SDL_CreateSystemCursor(3), (3), SDL_DestroyCursor(3), (3), SDL_SetCursor(3)

SDL 3.1.6 Simple Directmedia Layer