table of contents
SDL_AddSurfaceAlternateImage(3) | SDL3 FUNCTIONS | SDL_AddSurfaceAlternateImage(3) |
NAME¶
SDL_AddSurfaceAlternateImage - Add an alternate version of a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
DESCRIPTION¶
This function adds an alternate version of this surface, usually used for content with high DPI representations like cursors or icons. The size, format, and content do not need to match the original surface, and these alternate versions will not be updated when the original surface changes.
This function adds a reference to the alternate version, so you should call
SDL_DestroySurface () on the image after this call.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_RemoveSurfaceAlternateImages(3), •(3), SDL_GetSurfaceImages(3), •(3), SDL_SurfaceHasAlternateImages(3)
SDL 3.1.6 | Simple Directmedia Layer |