table of contents
SDL_SetCursor(3) | SDL3 FUNCTIONS | SDL_SetCursor(3) |
NAME¶
SDL_SetCursor - Set the active cursor.
SYNOPSIS¶
#include <SDL3/SDL_mouse.h>
bool SDL_SetCursor(SDL_Cursor *cursor);
DESCRIPTION¶
This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.
FUNCTION PARAMETERS¶
- cursor
- a cursor to make active.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |