std::numeric_limits::round_style(3) | C++ Standard Libary | std::numeric_limits::round_style(3) |
NAME¶
std::numeric_limits::round_style - std::numeric_limits::round_style
Synopsis¶
static const std::float_round_style round_style; (until
C++11)
static constexpr std::float_round_style round_style; (since C++11)
The value of std::numeric_limits<T>::round_style identifies the
rounding style used
by the floating-point type T whenever a value that is not one of the exactly
repesentable values of T is stored in an object of that type.
Standard specializations¶
T value of std::numeric_limits<T>::round_style
/* non-specialized */ std::round_toward_zero
bool std::round_toward_zero
char std::round_toward_zero
signed char std::round_toward_zero
unsigned char std::round_toward_zero
wchar_t std::round_toward_zero
char8_t (since C++20) std::round_toward_zero
char16_t (since C++11) std::round_toward_zero
char32_t (since C++11) std::round_toward_zero
short std::round_toward_zero
unsigned short std::round_toward_zero
int std::round_toward_zero
unsigned int std::round_toward_zero
long std::round_toward_zero
unsigned long std::round_toward_zero
long long (since C++11) std::round_toward_zero
unsigned long long (since C++11) std::round_toward_zero
float usually std::round_to_nearest
double usually std::round_to_nearest
long double usually std::round_to_nearest
Notes¶
These values are constants, and do not reflect the changes to the
rounding made by
std::fesetround. The changed values may be obtained from FLT_ROUNDS or
std::fegetround.
Example¶
The decimal value 0.1 cannot be represented by a binary
floating-point type. When
stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
and 0x1.999999999999a*2-4
. Rounding to nearest representable value results in 0x1.999999999999a*2-4
.
Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
and 0x1.3333333333334*2-2
is rounded to nearest and is stored as 0x1.3333333333333*2-2
.
// Run this code
#include <iostream>
#include <limits>
auto print(std::float_round_style frs)
{
switch (frs)
{
case std::round_indeterminate:
return "Rounding style cannot be determined";
case std::round_toward_zero:
return "Rounding toward zero";
case std::round_to_nearest:
return "Rounding toward nearest representable value";
case std::round_toward_infinity:
return "Rounding toward positive infinity";
case std::round_toward_neg_infinity:
return "Rounding toward negative infinity";
}
return "unknown round style";
}
int main()
{
std::cout << std::hexfloat
<< "The decimal 0.1 is stored in a double as "
<< 0.1 << '\n'
<< "The decimal 0.3 is stored in a double as "
<< 0.3 << '\n'
<< print(std::numeric_limits<double>::round_style) << '\n';
}
Output:¶
The decimal 0.1 is stored in a double as 0x1.999999999999ap-4
The decimal 0.3 is stored in a double as 0x1.3333333333333p-2
Rounding toward nearest representable value
See also¶
float_round_style indicates floating-point rounding modes
(enum)
2024.06.10 | http://cppreference.com |