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std::numeric_limits::round_style(3) C++ Standard Libary std::numeric_limits::round_style(3)

NAME

std::numeric_limits::round_style - std::numeric_limits::round_style

Synopsis


static const std::float_round_style round_style; (until C++11)
static constexpr std::float_round_style round_style; (since C++11)


The value of std::numeric_limits<T>::round_style identifies the rounding style used
by the floating-point type T whenever a value that is not one of the exactly
repesentable values of T is stored in an object of that type.

Standard specializations


T value of std::numeric_limits<T>::round_style
/* non-specialized */ std::round_toward_zero
bool std::round_toward_zero
char std::round_toward_zero
signed char std::round_toward_zero
unsigned char std::round_toward_zero
wchar_t std::round_toward_zero
char8_t (since C++20) std::round_toward_zero
char16_t (since C++11) std::round_toward_zero
char32_t (since C++11) std::round_toward_zero
short std::round_toward_zero
unsigned short std::round_toward_zero
int std::round_toward_zero
unsigned int std::round_toward_zero
long std::round_toward_zero
unsigned long std::round_toward_zero
long long (since C++11) std::round_toward_zero
unsigned long long (since C++11) std::round_toward_zero
float usually std::round_to_nearest
double usually std::round_to_nearest
long double usually std::round_to_nearest

Notes


These values are constants, and do not reflect the changes to the rounding made by
std::fesetround. The changed values may be obtained from FLT_ROUNDS or
std::fegetround.

Example


The decimal value 0.1 cannot be represented by a binary floating-point type. When
stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
and 0x1.999999999999a*2-4
. Rounding to nearest representable value results in 0x1.999999999999a*2-4
.


Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
and 0x1.3333333333334*2-2
is rounded to nearest and is stored as 0x1.3333333333333*2-2
.

// Run this code


#include <iostream>
#include <limits>


auto print(std::float_round_style frs)
{
switch (frs)
{
case std::round_indeterminate:
return "Rounding style cannot be determined";
case std::round_toward_zero:
return "Rounding toward zero";
case std::round_to_nearest:
return "Rounding toward nearest representable value";
case std::round_toward_infinity:
return "Rounding toward positive infinity";
case std::round_toward_neg_infinity:
return "Rounding toward negative infinity";
}
return "unknown round style";
}


int main()
{
std::cout << std::hexfloat
<< "The decimal 0.1 is stored in a double as "
<< 0.1 << '\n'
<< "The decimal 0.3 is stored in a double as "
<< 0.3 << '\n'
<< print(std::numeric_limits<double>::round_style) << '\n';
}

Output:


The decimal 0.1 is stored in a double as 0x1.999999999999ap-4
The decimal 0.3 is stored in a double as 0x1.3333333333333p-2
Rounding toward nearest representable value

See also


float_round_style indicates floating-point rounding modes
(enum)

2024.06.10 http://cppreference.com