| std::numeric_limits::round_style(3) | C++ Standard Libary | std::numeric_limits::round_style(3) | 
NAME¶
std::numeric_limits::round_style - std::numeric_limits::round_style
Synopsis¶
 static const std::float_round_style round_style; (until
    C++11)
  
   static constexpr std::float_round_style round_style; (since C++11)
  
   The value of std::numeric_limits<T>::round_style identifies the
    rounding style used
  
   by the floating-point type T whenever a value that is not one of the exactly
  
   repesentable values of T is stored in an object of that type.
Standard specializations¶
 T value of std::numeric_limits<T>::round_style
  
   /* non-specialized */ std::round_toward_zero
  
   bool std::round_toward_zero
  
   char std::round_toward_zero
  
   signed char std::round_toward_zero
  
   unsigned char std::round_toward_zero
  
   wchar_t std::round_toward_zero
  
   char8_t (since C++20) std::round_toward_zero
  
   char16_t (since C++11) std::round_toward_zero
  
   char32_t (since C++11) std::round_toward_zero
  
   short std::round_toward_zero
  
   unsigned short std::round_toward_zero
  
   int std::round_toward_zero
  
   unsigned int std::round_toward_zero
  
   long std::round_toward_zero
  
   unsigned long std::round_toward_zero
  
   long long (since C++11) std::round_toward_zero
  
   unsigned long long (since C++11) std::round_toward_zero
  
   float usually std::round_to_nearest
  
   double usually std::round_to_nearest
  
   long double usually std::round_to_nearest
Notes¶
 These values are constants, and do not reflect the changes to the
    rounding made by
  
   std::fesetround. The changed values may be obtained from FLT_ROUNDS or
  
   std::fegetround.
Example¶
 The decimal value 0.1 cannot be represented by a binary
    floating-point type. When
  
   stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
  
   and 0x1.999999999999a*2-4
  
   . Rounding to nearest representable value results in 0x1.999999999999a*2-4
  
   .
  
   Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
  
   and 0x1.3333333333334*2-2
  
   is rounded to nearest and is stored as 0x1.3333333333333*2-2
  
   .
// Run this code
  
   #include <iostream>
  
   #include <limits>
  
   auto print(std::float_round_style frs)
  
   {
  
   switch (frs)
  
   {
  
   case std::round_indeterminate:
  
   return "Rounding style cannot be determined";
  
   case std::round_toward_zero:
  
   return "Rounding toward zero";
  
   case std::round_to_nearest:
  
   return "Rounding toward nearest representable value";
  
   case std::round_toward_infinity:
  
   return "Rounding toward positive infinity";
  
   case std::round_toward_neg_infinity:
  
   return "Rounding toward negative infinity";
  
   }
  
   return "unknown round style";
  
   }
  
   int main()
  
   {
  
   std::cout << std::hexfloat
  
   << "The decimal 0.1 is stored in a double as "
  
   << 0.1 << '\n'
  
   << "The decimal 0.3 is stored in a double as "
  
   << 0.3 << '\n'
  
   << print(std::numeric_limits<double>::round_style) << '\n';
  
   }
Output:¶
 The decimal 0.1 is stored in a double as 0x1.999999999999ap-4
  
   The decimal 0.3 is stored in a double as 0x1.3333333333333p-2
  
   Rounding toward nearest representable value
See also¶
 float_round_style indicates floating-point rounding modes
  
   (enum)
| 2024.06.10 | http://cppreference.com |