table of contents
load_bmp_pf(3) | Allegro manual | load_bmp_pf(3) |
NAME¶
load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);
DESCRIPTION¶
A version of load_bmp() which reads from a packfile. Example:
PACKFILE *packfile;
BITMAP *bmp;
packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
abort_on_error("Couldn't open mybitmap.bmp");
bmp = load_bmp_pf(packfile, pal);
if (!bmp)
abort_on_error("Error loading mybitmap.bmp");
RETURN VALUE¶
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
SEE ALSO¶
version 4.4.3 | Allegro |