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load_bmp_pf(3) Allegro manual load_bmp_pf(3)

NAME

load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

DESCRIPTION

A version of load_bmp() which reads from a packfile. Example:


PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
abort_on_error("Couldn't open mybitmap.bmp");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

SEE ALSO

load_bmp(3), expackf(3)

version 4.4.3 Allegro