table of contents
load_bmp(3) | Allegro manual | load_bmp(3) |
NAME¶
load_bmp - Loads a BMP bitmap from a file. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
BITMAP *load_bmp(const char *filename, RGB *pal);
DESCRIPTION¶
Loads an 8-bit, 16-bit, 24-bit or 32-bit Windows or OS/2 BMP file.
RETURN VALUE¶
Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.
SEE ALSO¶
version 4.4.3 | Allegro |