table of contents
RLE_SPRITE(3) | Allegro manual | RLE_SPRITE(3) |
NAME¶
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.
SYNOPSIS¶
#include <allegro.h>
typedef struct RLE_SPRITE
DESCRIPTION¶
int w, h; - width and height in pixels
int color_depth; - color depth of the image
RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO¶
version 4.4.3 | Allegro |