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| dMagneticini(5) | File Formats Manual | dMagneticini(5) | 
NAME¶
dMagnetic.ini —
    Configuration file for dMagnetic.
SHORTCUT¶
Run dMagnetic -helpini to see an example.
SYNOPSIS¶
The configuration for dMagnetic(6) , and the location of the game binaries is stored in a .ini file.
ELEMENTS¶
The elements within the .ini files are
- Sections
 - Sections are in square brackets.
    
[FILE]
[DEFAULTGUI]
 - Entries
 - entries have a = in them.
    
rows=40
pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
 - Comments
 - ;This is a comment
    
Comments start with a ;
To use a ; in an entry, it has to be preceded by a backslash \;
Consequently, using a backslash requires preceding it with a backslash as well. \\ 
SECTION [FILE]¶
Like any .ini file, it is broken down into sections, each section
    contains entries. One section has to be [FILES]. It should contain the names
    of the game binaries, so that the game engine can find them. For example:
  
  [FILES]
  
  pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
  
  pawngfx=/home/games/magneticscrolls/pawn.gfx
  
  ;pawnmsdos=/home/games/magneticscrolls/msdosversions/PAWN
The .mag and .gfx packages can be downloaded from https://msmemorial.if-legends.org/memorial.php, btw. If you are lucky enough to have a copy of the MSDOS version stored on your harddrive, you can provide the directory with the pawnmsdos entry.
;wonderlandtworsc=/games/magneticscrolls/wonderland/TWO.RSC
  
  ;guildtworsc=/games/magneticscrolls/MSC/GTWO.RSC
  
  ;corruptiontworsc=/games/magneticscrolls/MSC/CTWO.RSC
  
  ;fishtworsc=/games/magneticscrolls/MSC/FTWO.RSC
"Wonderland", and the "Magnetic Scrolls Collections" used a different framework, called "Magnetic Windows". This framework utilized a collection of resource files. By providing the name and the location of the second resource file "TWO.RSC", the names of the other ones can be computed.
Another option comes in the form of using .d64 images from the
    Commodore 64 release of the games. Those image files come in pairs, since
    the games occupied both sides of the floppy. A komma is used to separate
    those two.
  
  ;pawnd64=/games/d64/pawn1.d64, /games/d64/pawn2.d64
  
  ;guildd64=/games/d64/guild1.d64, /games/d64/guild2.d64
  
  ;jinxterd64=/games/d64/jinxter1.d64, /games/d64/jinxter2.d64
  
  ;corruptiond64=/games/d64/corruption1.d64, /games/d64/corruption2.d64
  
  ;fishd64=/games/d64/fish1.d64, /games/d64/fish2.d64
  
  ;mythd64=/games/d64/myth.d64
One other option is to use .DSK images from the Amstrad/Schneider
    CPC releases of the games. Just as the D64 images, they have to be provided
    as a pair.
  
  ;pawnamstradcpc=/games/amstradcpc/pawn1.DSK, /games/amstradcpc/pawn2.DSK
  
  ;guildamstradcpc=/games/amstradcpc/guild1.DSK, /games/amstradcpc/guild2.DSK
  
  ;jinxteramstradcpc=/games/amstradcpc/jinxter1.DSK,
    /games/amstradcpc/jinxter2.DSK
  
  ;corruptionamstradcpc=/games/amstradcpc/corruption1.DSK,
    /games/amstradcpc/corruption2.DSK
There is also the option to use .DSK images from the Spectrum
    releases of the games. This platform did not have the pictures, so the games
    were shipped in single floppies. Thus, only one DSK file is needed
  
  ;pawnspectrum=/games/spectrum/thepawn.DSK
  
  ;guildspectrum=/games/spectrum/theguildofthieves.DSK
  
  ;jinxterspectrum=/games/spectrum/jinxter.DSK
  
  ;corruptionspectrum=/games/spectrum/corruption.DSK
  
  ;fishspectrum=/games/spectrum/fish.DSK
  
  ;mythspectrum=/games/spectrum/myth.DSK
To use ADF/ADL/ADFS images from the Acorn Archimedes releases, the
    parameters are as followed:
  
  ;pawnarchimedes=/games/archimedes/thepawn.ADF
  
  ;guildarchimedes=/games/archimedes/theguildofthieves.ADF
  
  ;jinxterarchimedes=/games/archimedes/jinxter.ADF
  
  ;corruptionarchimedes=/games/archimedes/corruption.ADF
  
  ;fisharchimedes=/games/archimedes/fish.ADF
  
  ;mytharchimedes=/games/archimedes/myth.ADF
To use ATR images from the AtariXL/Atari800 releases, the
    parameters are as followed:
  
  ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
  
  ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
  
  ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR
To use NIB,2MG or WOZ images from the Apple II releases, the
    parameters are as followed:
  
  ;pawnappleii=/nib/pawn.nib
  
  ;guildappleii=/2mg/guild.2mg
  
  ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
  
  ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz
To avoid any form of misunderstanding, it is recommended to make sure that the .ini file is providing only one of the five methods. The other four should be commented out.
SECTION [RANDOM]¶
This section configures the random number generator.
mode=pseudo
  
  ;mode=real
  
  seed=12345
The mode can be one of two: "pseudo" or
    "real". Each one of them offers a different experience whilst
    playing. When testing the software, or playing with scripts, the
    "pseudo" option should be chosen. This offers a certain degree of
    determinsm.
  
  Legal values for seed are in the range of 1 to 2147483647.
SECTION [DEFAULTGUI]¶
This section is configuring the default output Interface.
[DEFAULTGUI]
  
  rows=40
  
  columns=100
  
  ;align=left
  
  align=block
  
  ;align=right
  
  ;mode=none
  
  ;mode=monochrome
  
  ;mode=low_ansi
  
  ;mode=low_ansi2
  
  mode=high_ansi
  
  ;mode=high_ansi2
  
  ;mode=sixel
  
  low_ansi_characters=\\/=|\;
  
  monochrome_characters= .:-=+*x#@$X
  
  sixel_resolution=1024x768
  
  sixel_forceresolution=No
Changing the numbers of rows will make pictures longer, changing
    the number of columns makes them wider. To change the output mode, comment
    it in, and comment the current one out.
  
  The characters that will be used in the low ansi rendering mode can be
    configured with the low_ansi_characters entry. Note that the backslash and
    semicolon need to be escaped.
  
  The monochrome_characters entry is a the actual shade that will be displayed.
    The leftmost part start with the lowest intensity, it goes up until the
    right.
  
  The sixel resolution is setting the amount of pixels in which the images are
    being rendered with sixel mode.
  
  Not forcing the resolution will render the pictures with the actual aspect
    ratio.
EXAMPLE¶
;you can download the files from
    https://msmemorial.if-legends.org/magnetic.php
  
  [FILES]
  
  pawnmag=/usr/local/share/games/magneticscrolls/pawn.mag
  
  pawngfx=/usr/local/share/games/magneticscrolls/pawn.gfx
  
  ;pawnmsdos=/usr/local/share/games/magneticscrolls/msdosversions/PAWN
  
  ;pawnd64=/d64/PAWN1.d64,/d64/PAWN2.d64
  
  ;pawnamstradcpc=/dsk/PAWN1.DSK,/dsk/PAWN2.DSK
  
  ;pawnspectrum=/dsk/PAWNspectrum.DSK
  
  ;pawnarchimedes=/adf/PAWNarchimedes.adf
  
  ;pawnatarixl=/atr/PAWN1.ATR,/atr/PAWN2.ATR
  
  ;pawnappleii=/nib/pawn.nib
  
  guildmag=/usr/local/share/games/magneticscrolls/guild.mag
  
  guildgfx=/usr/local/share/games/magneticscrolls/guild.gfx
  
  ;guildmsdos=/usr/local/share/games/magneticscrolls/msdosversions/GUILD
  
  ;guildtworsc=/usr/local/share/games/magneticscrolls/MSC/GTWO.RSC
  
  ;guild64=/d64/GUILD1.d64,/d64/GUILD2.d64
  
  ;guildamstradcpc=/dsk/GUILD1.DSK,/dsk/GUILD2.DSK
  
  ;guildspectrum=/dsk/GUILDspectrum.DSK
  
  ;guildarchimedes=/adf/GUILDarchimedes.adf
  
  ;guildatarixl=/atr/GUILD1.ATR,/atr/GUILD2.ATR
  
  ;guildappleii=/nib/guild.nib
  
  jinxtermag=/usr/local/share/games/magneticscrolls/jinxter.mag
  
  jinxtergfx=/usr/local/share/games/magneticscrolls/jinxter.gfx
  
  ;jinxtermsdos=/usr/local/share/games/magneticscrolls/msdosversions/JINXTER
  
  ;jinxterd64=/d64/JINXTER1.d64,/d64/JINXTER2.d64
  
  ;jinxteramstradcpc=/dsk/JINXTER1.DSK,/dsk/JINXTER2.DSK
  
  ;jinxterspectrum=/dsk/JINXTERspectrum.DSK
  
  ;jinxterarchimedes=/adf/JINXTERarchimedes.adf
  
  ;jinxteratarixl=/atr/JINXTER1.ATR,/atr/JINXTER2.ATR
  
  ;jinxterappleii=/nib/jinxter1.nib,/nib/jinxter2.nib
  
  corruptionmag=/usr/local/share/games/magneticscrolls/ccorrupt.mag
  
  corruptiongfx=/usr/local/share/games/magneticscrolls/ccorrupt.gfx
  
  ;corruptionmsdos=/usr/local/share/games/magneticscrolls/msdosversions/CORRUPT
  
  ;corruptiontworsc=/usr/local/share/games/magneticscrolls/MSC/CTWO.RSC
  
  ;corruptiond64=/d64/CORRUPT1.d64,/d64/CORRUPT2.d64
  
  ;corruptionamstradcpc=/dsk/CORRUPTION1.DSK,/dsk/CORRUPTION2.DSK
  
  ;corruptionspectrum=/dsk/CORRUPTIONspectrum.DSK
  
  ;corruptionarchimedes=/adf/CORRUPTIONarchimedes.adf
  
  ;corruptionappleii=/woz/corruptA.woz,/woz/corruptB.woz,/woz/corruptC.woz
  
  fishmag=/usr/local/share/games/magneticscrolls/fish.mag
  
  fishgfx=/usr/local/share/games/magneticscrolls/fish.gfx
  
  ;fishmsdos=/usr/local/share/games/magneticscrolls/msdosversions/FISH
  
  ;fishtworsc=/usr/local/share/games/magneticscrolls/MSC/FTWO.RSC
  
  ;fishd64=/d64/FISH1.d64,/d64/FISH2.d64
  
  ;fishamstradcpc=/dsk/FISH1.DSK,/dsk/FISH2.DSK
  
  ;fishspectrum=/dsk/FISHspectrum.DSK
  
  ;fisharchimedes=/adf/FISHarchimedes.adf
  
  mythmag=/usr/local/share/games/magneticscrolls/myth.mag
  
  mythgfx=/usr/local/share/games/magneticscrolls/myth.gfx
  
  ;mythmsdos=/usr/local/share/games/magneticscrolls/msdosversions/MYTH
  
  ;mythd64=/usr/local/share/games/magneticscrolls/MYTH.d64
  
  ;mythamstradcpc=/dsk/MYTH1.DSK,/dsk/MYTH2.DSK
  
  ;mythspectrum=/dsk/MYTHspectrum.DSK
  
  ;mytharchimedes=/adf/MYTHarchimedes.adf
  
  wonderlandmag=/usr/local/share/games/magneticscrolls/wonder.mag
  
  wonderlandgfx=/usr/local/share/games/magneticscrolls/wonder.gfx
  
  ;wonderlandtworsc=/usr/local/share/games/magneticscrolls/WONDER/TWO.RSC
  
  [RANDOM]
  
  mode=pseudo
  
  ;mode=real
  
  seed=12345
  
  [DEFAULTGUI]
  
  rows=40
  
  columns=120
  
  ;align=left
  
  align=block
  
  ;align=right
  
  ;mode=none
  
  ;mode=monochrome
  
  ;mode=monochrome_inv
  
  ;mode=low_ansi
  
  mode=low_ansi2
  
  ;mode=high_ansi
  
  ;mode=high_ansi2
  
  ;mode=sixel
  
  low_ansi_characters=\/|=abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
  
  monochrome_characters= .-=+*x#@$X
  
  sixel_resolution=800x600
  
  sixel_forceresolution=No
BUGS¶
Report bugs to ⟨dettus@dettus.net⟩. Make sure to include DMAGNETIC somewhere in the subject.
AUTHOR¶
Written by Thomas Dettbarn
SEE ALSO¶
| January 22nd, 2023 | OpenBSD |