table of contents
SDL_WaitForGPUIdle(3) | SDL3 FUNCTIONS | SDL_WaitForGPUIdle(3) |
NAME¶
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle( SDL_GPUDevice *device);
FUNCTION PARAMETERS¶
- device
- a GPU context.
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |