table of contents
SDL_WaitForGPUIdle(3) | SDL3 FUNCTIONS | SDL_WaitForGPUIdle(3) |
NAME¶
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WaitForGPUIdle( SDL_GPUDevice *device);
FUNCTION PARAMETERS¶
- device
- a GPU context.
RETURN VALUE¶
Returns true on success, false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_WaitForGPUFences(3)
SDL 3.1.6 | Simple Directmedia Layer |