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| SDL_WaitForGPUIdle(3) | SDL3 FUNCTIONS | SDL_WaitForGPUIdle(3) |
NAME¶
SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);
FUNCTION PARAMETERS¶
- device
- a GPU context.
RETURN VALUE¶
Returns true on success, false on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.0 | Simple Directmedia Layer |