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    | SDL_WaitForGPUFences(3) | SDL3 FUNCTIONS | SDL_WaitForGPUFences(3) | 
NAME¶
SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);
FUNCTION PARAMETERS¶
- device
 - a GPU context.
 - wait_all
 - if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
 - fences
 - an array of fences to wait on.
 - num_fences
 - the number of fences in the fences array.
 
RETURN VALUE¶
for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_SubmitGPUCommandBufferAndAcquireFence(3), SDL_WaitForGPUIdle(3)
| SDL 3.2.24 | Simple Directmedia Layer |