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SDL_WaitForGPUFences(3) SDL3 FUNCTIONS SDL_WaitForGPUFences(3)

NAME

SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

FUNCTION PARAMETERS

a GPU context.
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
an array of fences to wait on.
the number of fences in the fences array.

RETURN VALUE

Returns true on success, false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), (3), SDL_WaitForGPUIdle(3)

SDL 3.1.6 Simple Directmedia Layer