table of contents
SDL_UpdateYUVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateYUVTexture(3) |
NAME¶
SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
- the texture to update.
- rect
- a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
- the raw pixel data for the Y plane.
- Ypitch
- the number of bytes between rows of pixel data for the Y plane.
- Uplane
- the raw pixel data for the U plane.
- Upitch
- the number of bytes between rows of pixel data for the U plane.
- Vplane
- the raw pixel data for the V plane.
- Vpitch
- the number of bytes between rows of pixel data for the V plane.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_UpdateNVTexture(3), •(3), SDL_UpdateTexture(3)
SDL 3.1.6 | Simple Directmedia Layer |