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SDL_UpdateYUVTexture(3) SDL3 FUNCTIONS SDL_UpdateYUVTexture(3)

NAME

SDL_UpdateYUVTexture - Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_UpdateYUVTexture(SDL_Texture *texture,
                     const SDL_Rect *rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *Uplane, int Upitch,
                     const Uint8 *Vplane, int Vpitch);

DESCRIPTION

You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

FUNCTION PARAMETERS

the texture to update.
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
the raw pixel data for the Y plane.
the number of bytes between rows of pixel data for the Y plane.
the raw pixel data for the U plane.
the number of bytes between rows of pixel data for the U plane.
the raw pixel data for the V plane.
the number of bytes between rows of pixel data for the V plane.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_UpdateNVTexture(3), (3), SDL_UpdateTexture(3)

SDL 3.1.6 Simple Directmedia Layer