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SDL_UpdateNVTexture(3) SDL3 FUNCTIONS SDL_UpdateNVTexture(3)

NAME

SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_UpdateNVTexture(SDL_Texture *texture,
                     const SDL_Rect *rect,
                     const Uint8 *Yplane, int Ypitch,
                     const Uint8 *UVplane, int UVpitch);

DESCRIPTION

You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.

FUNCTION PARAMETERS

the texture to update.
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
the raw pixel data for the Y plane.
the number of bytes between rows of pixel data for the Y plane.
the raw pixel data for the UV plane.
the number of bytes between rows of pixel data for the UV plane.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_UpdateTexture(3), (3), SDL_UpdateYUVTexture(3)

SDL 3.1.6 Simple Directmedia Layer