table of contents
SDL_UpdateNVTexture(3) | SDL3 FUNCTIONS | SDL_UpdateNVTexture(3) |
NAME¶
SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_UpdateNVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *UVplane, int UVpitch);
DESCRIPTION¶
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
FUNCTION PARAMETERS¶
- texture
- the texture to update.
- rect
- a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
- the raw pixel data for the Y plane.
- Ypitch
- the number of bytes between rows of pixel data for the Y plane.
- UVplane
- the raw pixel data for the UV plane.
- UVpitch
- the number of bytes between rows of pixel data for the UV plane.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |