table of contents
SDL_UpdateWindowSurfaceRects(3) | SDL3 FUNCTIONS | SDL_UpdateWindowSurfaceRects(3) |
NAME¶
SDL_UpdateWindowSurfaceRects - Copy areas of the window surface to the screen.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects);
DESCRIPTION¶
This is the function you use to reflect changes to portions of the surface on the screen.
This function is equivalent to the SDL 1.2 API
SDL_UpdateRects ().
Note that this function will update _at least_ the rectangles specified, but this is only intended as an optimization; in practice, this might update more of the screen (or all of the screen!), depending on what method SDL uses to send pixels to the system.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetWindowSurface(3), •(3), SDL_UpdateWindowSurface(3)
SDL 3.1.6 | Simple Directmedia Layer |