table of contents
SDL_GetWindowSurface(3) | SDL3 FUNCTIONS | SDL_GetWindowSurface(3) |
NAME¶
SDL_GetWindowSurface - Get the SDL surface associated with the window.
HEADER FILE¶
Defined in SDL3/SDL_video.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_Surface * SDL_GetWindowSurface(SDL_Window *window);
DESCRIPTION¶
A new surface will be created with the optimal format for the window, if necessary. This surface will be freed when the window is destroyed. Do not free this surface.
This surface will be invalidated if the window is resized. After resizing a window this function must be called again to return a valid surface.
You may not combine this with 3D or the rendering API on this window.
This function is affected by
SDL_HINT_FRAMEBUFFER_ACCELERATION .
FUNCTION PARAMETERS¶
- window
- the window to query.
RETURN VALUE¶
( SDL_Surface
*) Returns the surface associated with the window, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_DestroyWindowSurface(3), •(3), SDL_WindowHasSurface(3), •(3), SDL_UpdateWindowSurface(3), •(3), SDL_UpdateWindowSurfaceRects(3)
SDL 3.1.6 | Simple Directmedia Layer |