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SDL_SetWindowMouseRect(3) SDL3 FUNCTIONS SDL_SetWindowMouseRect(3)

NAME

SDL_SetWindowMouseRect - Confines the cursor to the specified area of a window.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);

DESCRIPTION

Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.

FUNCTION PARAMETERS

the window that will be associated with the barrier.
a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetWindowMouseRect(3), (3), SDL_GetWindowMouseGrab(3), (3), SDL_SetWindowMouseGrab(3)

SDL 3.2.2 Simple Directmedia Layer