table of contents
SDL_SetWindowMouseRect(3) | SDL3 FUNCTIONS | SDL_SetWindowMouseRect(3) |
NAME¶
SDL_SetWindowMouseRect - Confines the cursor to the specified area of a window.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
DESCRIPTION¶
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetWindowMouseRect(3), SDL_GetWindowMouseGrab(3), SDL_SetWindowMouseGrab(3)
SDL 3.2.14 | Simple Directmedia Layer |