table of contents
SDL_SetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_SetTextureBlendMode(3) |
NAME¶
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture ().
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
DESCRIPTION¶
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |