table of contents
SDL_SetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_SetTextureBlendMode(3) |
NAME¶
SDL_SetTextureBlendMode - Set the blend mode for a texture, used by SDL_RenderTexture().
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode);
DESCRIPTION¶
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |