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SDL_GetTextureBlendMode(3) SDL3 FUNCTIONS SDL_GetTextureBlendMode(3)

NAME

SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

FUNCTION PARAMETERS

the texture to query.
a pointer filled in with the current SDL_BlendMode .

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_SetTextureBlendMode(3)

SDL 3.1.6 Simple Directmedia Layer