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SDL_GetTextureBlendMode(3) SDL3 FUNCTIONS SDL_GetTextureBlendMode(3)

NAME

SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);

FUNCTION PARAMETERS

the texture to query.
a pointer filled in with the current SDL_BlendMode.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_SetTextureBlendMode(3)

SDL 3.2.14 Simple Directmedia Layer