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SDL_GetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_GetTextureBlendMode(3) |
NAME¶
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |