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| SDL_GetTextureBlendMode(3) | SDL3 FUNCTIONS | SDL_GetTextureBlendMode(3) |
NAME¶
SDL_GetTextureBlendMode - Get the blend mode used for texture copy operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.0 | Simple Directmedia Layer |