table of contents
SDL_SetRenderTarget(3) | SDL3 FUNCTIONS | SDL_SetRenderTarget(3) |
NAME¶
SDL_SetRenderTarget - Set a texture as the current rendering target.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);
DESCRIPTION¶
The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture .
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GetRenderTarget(3)
SDL 3.1.6 | Simple Directmedia Layer |