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SDL_SetRenderTarget(3) SDL3 FUNCTIONS SDL_SetRenderTarget(3)

NAME

SDL_SetRenderTarget - Set a texture as the current rendering target.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture);

DESCRIPTION

The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture .

FUNCTION PARAMETERS

the rendering context
the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL to render to the window instead of a texture.

RETURN VALUE

Returns 0 on success or a negative error code on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.0.0.

SEE ALSO

SDL_GetRenderTarget(3)

SDL 3.1.2 Simple Directmedia Layer