table of contents
| SDL_SaveBMP_IO(3) | SDL3 FUNCTIONS | SDL_SaveBMP_IO(3) |
NAME¶
SDL_SaveBMP_IO - Save a surface to a seekable SDL data stream in BMP format.
SYNOPSIS¶
#include <SDL3/SDL_surface.h>
bool SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
DESCRIPTION¶
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function is not thread safe.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |