table of contents
SDL_ResumeAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioStreamDevice(3) |
NAME¶
SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated with an audio stream.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION¶
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for audio playback to begin on such device.
FUNCTION PARAMETERS¶
- stream
- the audio stream associated with the audio device to resume.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |