table of contents
SDL_PauseAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_PauseAudioStreamDevice(3) |
NAME¶
SDL_PauseAudioStreamDevice - Use this function to pause audio playback on the audio device associated with an audio stream.
SYNOPSIS¶
#include <SDL3/SDL_audio.h>
bool SDL_PauseAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION¶
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
FUNCTION PARAMETERS¶
- stream
- the audio stream associated with the audio device to pause.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
It is safe to call this function from any thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |