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SDL_RenderRect(3) SDL3 FUNCTIONS SDL_RenderRect(3)

NAME

SDL_RenderRect - Draw a rectangle on the current rendering target at subpixel precision.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect);

FUNCTION PARAMETERS

the renderer which should draw a rectangle.
a pointer to the destination rectangle, or NULL to outline the entire rendering target.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

You may only call this function from the main thread.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_RenderRects(3)

SDL 3.1.6 Simple Directmedia Layer