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SDL_RenderRect(3) SDL3 FUNCTIONS SDL_RenderRect(3)

NAME

SDL_RenderRect - Draw a rectangle on the current rendering target at subpixel precision.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect);

FUNCTION PARAMETERS

the renderer which should draw a rectangle.
a pointer to the destination rectangle, or NULL to outline the entire rendering target.

RETURN VALUE

for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_RenderRects(3)

SDL 3.2.18 Simple Directmedia Layer