table of contents
| SDL_RenderClear(3) | SDL3 FUNCTIONS | SDL_RenderClear(3) |
NAME¶
SDL_RenderClear - Clear the current rendering target with the drawing color.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderClear(SDL_Renderer *renderer);
DESCRIPTION¶
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.24 | Simple Directmedia Layer |