table of contents
SDL_RenderClear(3) | SDL3 FUNCTIONS | SDL_RenderClear(3) |
NAME¶
SDL_RenderClear - Clear the current rendering target with the drawing color.
HEADER FILE¶
Defined in SDL3/SDL_render.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_RenderClear(SDL_Renderer *renderer);
DESCRIPTION¶
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke
SDL_SetRenderDrawColor () when needed.
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
You may only call this function from the main thread.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |