table of contents
SDL_RenderClear(3) | SDL3 FUNCTIONS | SDL_RenderClear(3) |
NAME¶
SDL_RenderClear - Clear the current rendering target with the drawing color.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_RenderClear(SDL_Renderer *renderer);
DESCRIPTION¶
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.
FUNCTION PARAMETERS¶
- renderer
- the rendering context.
RETURN VALUE¶
for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |