table of contents
SDL_ReleaseGPUShader(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUShader(3) |
NAME¶
SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_ReleaseGPUShader( SDL_GPUDevice *device, SDL_GPUShader *shader);
DESCRIPTION¶
You must not reference the shader after calling this function.
FUNCTION PARAMETERS¶
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |