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SDL_ReleaseGPUShader(3) SDL3 FUNCTIONS SDL_ReleaseGPUShader(3)

NAME

SDL_ReleaseGPUShader - Frees the given shader as soon as it is safe to do so.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"
void SDL_ReleaseGPUShader(
    SDL_GPUDevice *device,
    SDL_GPUShader *shader);

DESCRIPTION

You must not reference the shader after calling this function.

FUNCTION PARAMETERS

a GPU context.
a shader to be destroyed.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer