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SDL_ReadSurfacePixel(3) SDL3 FUNCTIONS SDL_ReadSurfacePixel(3)

NAME

SDL_ReadSurfacePixel - Retrieves a single pixel from a surface.

HEADER FILE

Defined in SDL3/SDL_surface.h

SYNOPSIS

#include "SDL3/SDL.h"
bool SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

DESCRIPTION

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Like SDL_GetRGBA , this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.

FUNCTION PARAMETERS

the surface to read.
the horizontal coordinate, 0 <= x < width.
the vertical coordinate, 0 <= y < height.
a pointer filled in with the red channel, 0-255, or NULL to ignore this channel.
a pointer filled in with the green channel, 0-255, or NULL to ignore this channel.
a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel.
a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.1.3.

SDL 3.1.6 Simple Directmedia Layer