table of contents
SDL_ReadSurfacePixel(3) | SDL3 FUNCTIONS | SDL_ReadSurfacePixel(3) |
NAME¶
SDL_ReadSurfacePixel - Retrieves a single pixel from a surface.
HEADER FILE¶
Defined in SDL3/SDL_surface.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
DESCRIPTION¶
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_GetRGBA , this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
FUNCTION PARAMETERS¶
- surface
- the surface to read.
- x
- the horizontal coordinate, 0 <= x < width.
- y
- the vertical coordinate, 0 <= y < height.
- r
- a pointer filled in with the red channel, 0-255, or NULL to ignore this channel.
- g
- a pointer filled in with the green channel, 0-255, or NULL to ignore this channel.
- b
- a pointer filled in with the blue channel, 0-255, or NULL to ignore this channel.
- a
- a pointer filled in with the alpha channel, 0-255, or NULL to ignore this channel.
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |