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| SDL_PushGPUDebugGroup(3) | SDL3 FUNCTIONS | SDL_PushGPUDebugGroup(3) |
NAME¶
SDL_PushGPUDebugGroup - Begins a debug group with an arbitrary name.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
DESCRIPTION¶
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup must have a corresponding call to SDL_PopGPUDebugGroup.
On Direct3D 12, using SDL_PushGPUDebugGroup requires
WinPixEventRuntime.URL
https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to
be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
- name
- a UTF-8 string constant that names the group.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.0 | Simple Directmedia Layer |