table of contents
SDL_PushGPUDebugGroup(3) | SDL3 FUNCTIONS | SDL_PushGPUDebugGroup(3) |
NAME¶
SDL_PushGPUDebugGroup - Begins a debug group with an arbitary name.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_PushGPUDebugGroup( SDL_GPUCommandBuffer *command_buffer, const char *name);
DESCRIPTION¶
Used for denoting groups of calls when viewing the command buffer callstream in a graphics debugging tool.
Each call to SDL_PushGPUDebugGroup
must have a corresponding call to SDL_PopGPUDebugGroup .
On some backends (e.g. Metal), pushing a debug group during a render/blit/compute pass will create a group that is scoped to the native pass rather than the command buffer. For best results, if you push a debug group during a pass, always pop it in the same pass.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
- name
- a UTF-8 string constant that names the group.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_PopGPUDebugGroup(3)
SDL 3.1.6 | Simple Directmedia Layer |