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| SDL_PopGPUDebugGroup(3) | SDL3 FUNCTIONS | SDL_PopGPUDebugGroup(3) |
NAME¶
SDL_PopGPUDebugGroup - Ends the most-recently pushed debug group.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
void SDL_PopGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer);
DESCRIPTION¶
On Direct3D 12, using SDL_PopGPUDebugGroup requires
WinPixEventRuntime.URL
https://devblogs.microsoft.com/pix/winpixeventruntime/ "char46]dll to
be in your PATH or in the same directory as your executable. See [here"
for instructions on how to obtain it.
FUNCTION PARAMETERS¶
- command_buffer
- a command buffer.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.4.0 | Simple Directmedia Layer |