table of contents
SDL_JoyDeviceEvent(3type) | SDL3 DATATYPES | SDL_JoyDeviceEvent(3type) |
NAME¶
SDL_JoyDeviceEvent - Joystick device event structure (event.jdevice.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_JoyDeviceEvent { SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_JoystickID which; /**< The joystick instance id */ } SDL_JoyDeviceEvent;
DESCRIPTION¶
SDL will send JOYSTICK_ADDED events for devices that are already plugged in during SDL_Init .
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_GamepadDeviceEvent(3type)
SDL 3.1.6 | Simple Directmedia Layer |