table of contents
SDL_IOFromMem(3) | SDL3 FUNCTIONS | SDL_IOFromMem(3) |
NAME¶
SDL_IOFromMem - Use this function to prepare a read-write memory buffer for use with SDL_IOStream .
HEADER FILE¶
Defined in SDL3/SDL_iostream.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_IOStream * SDL_IOFromMem(void *mem, size_t size);
DESCRIPTION¶
This function sets up an SDL_IOStream
struct based on a memory area of a certain size, for both read and write
access.
This memory buffer is not copied by the SDL_IOStream ; the pointer you provide must remain valid until you close the stream. Closing the stream will not free the original buffer.
If you need to make sure the SDL_IOStream
never writes to the memory buffer, you should use
SDL_IOFromConstMem () with a read-only buffer of memory instead.
The following properties will be set at creation time by SDL:
• SDL_PROP_IOSTREAM_MEMORY_POINTER :
this will be the mem parameter that was passed to this function.
• SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER :
this will be the size parameter that was passed to this function.
FUNCTION PARAMETERS¶
RETURN VALUE¶
( SDL_IOStream
*) Returns a pointer to a new
SDL_IOStream
structure or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_IOFromConstMem(3), •(3), SDL_CloseIO(3), •(3), SDL_FlushIO(3), •(3), SDL_ReadIO(3), •(3), SDL_SeekIO(3), •(3), SDL_TellIO(3), •(3), SDL_WriteIO(3)
SDL 3.1.6 | Simple Directmedia Layer |