table of contents
| SDL_HINT_PS2_GS_COLOR_DEPTH(3) | SDL3 FUNCTIONS | SDL_HINT_PS2_GS_COLOR_DEPTH(3) |
NAME¶
SDL_HINT_PS2_GS_COLOR_DEPTH - A variable controlling the pixel storage mode of the PS2's framebuffer.
SYNOPSIS¶
#include <SDL3/SDL_hints.h>
#define SDL_HINT_PS2_GS_COLOR_DEPTH "SDL_PS2_GS_COLOR_DEPTH"
DESCRIPTION¶
The variable can be set to the following values:
• "32"
• "24" (default)
• "16"
AVAILABILITY¶
This hint is available since SDL 3.4.20.
| SDL 3.4.20 | Simple Directmedia Layer |