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SDL_GetRectIntersectionFloat(3) SDL3 FUNCTIONS SDL_GetRectIntersectionFloat(3)

NAME

SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

SYNOPSIS

#include <SDL3/SDL_rect.h>
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

DESCRIPTION

If result is NULL then this function will return false.

FUNCTION PARAMETERS

an SDL_FRect structure representing the first rectangle.
an SDL_FRect structure representing the second rectangle.
an SDL_FRect structure filled in with the intersection of rectangles A and B.

RETURN VALUE

Returns true if there is an intersection, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_HasRectIntersectionFloat(3)

SDL 3.2.14 Simple Directmedia Layer