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SDL_GetGamepadTypeFromString(3) SDL3 FUNCTIONS SDL_GetGamepadTypeFromString(3)

NAME

SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType enum.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);

DESCRIPTION

This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

FUNCTION PARAMETERS

string representing a SDL_GamepadType type.

RETURN VALUE

Returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetGamepadStringForType(3)

SDL 3.2.14 Simple Directmedia Layer