table of contents
SDL_GetGamepadTypeFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadTypeFromString(3) |
NAME¶
SDL_GetGamepadTypeFromString - Convert a string into
SDL_GamepadType
enum.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are
parsing SDL_Gamepad
mappings in your own code.
FUNCTION PARAMETERS¶
- str
- string representing a SDL_GamepadType
type.
RETURN VALUE¶
( SDL_GamepadType ) Returns the
SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if
no match was found.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |