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SDL_GetGamepadTypeFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadTypeFromString(3) |
NAME¶
SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType enum.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
FUNCTION PARAMETERS¶
- str
- string representing a SDL_GamepadType type.
RETURN VALUE¶
Returns the SDL_GamepadType enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |