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SDL_GetGamepadTypeFromString(3) SDL3 FUNCTIONS SDL_GetGamepadTypeFromString(3)

NAME

SDL_GetGamepadTypeFromString - Convert a string into SDL_GamepadType
enum.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str);

DESCRIPTION

This function is called internally to translate SDL_Gamepad

mapping strings for the underlying joystick device into the consistent

SDL_Gamepad
mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad
mappings in your own code.

FUNCTION PARAMETERS

string representing a SDL_GamepadType
type.

RETURN VALUE

( SDL_GamepadType ) Returns the

SDL_GamepadType
enum corresponding to the input string, or SDL_GAMEPAD_TYPE_UNKNOWN if no match was found.

AVAILABILITY

This function is available since SDL 3.1.3.

SEE ALSO

(3), SDL_GetGamepadStringForType(3)

SDL 3.1.6 Simple Directmedia Layer