table of contents
SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
NAME¶
SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton enum to a string.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS¶
- an enum value for a given SDL_GamepadButton.
RETURN VALUE¶
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |