table of contents
SDL_GetGamepadButtonFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadButtonFromString(3) |
NAME¶
SDL_GetGamepadButtonFromString - Convert a string into an
SDL_GamepadButton
enum.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION¶
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are
parsing SDL_Gamepad
mappings in your own code.
FUNCTION PARAMETERS¶
- str
- string representing a SDL_Gamepad
axis.
RETURN VALUE¶
( SDL_GamepadButton ) Returns the
SDL_GamepadButton
enum corresponding to the input string, or SDL_GAMEPAD_BUTTON_INVALID
if no match was found.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SEE ALSO¶
SDL 3.1.6 | Simple Directmedia Layer |