table of contents
SDL_GetGamepadStringForAxis(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForAxis(3) |
NAME¶
SDL_GetGamepadStringForAxis - Convert from an SDL_GamepadAxis enum to a string.
SYNOPSIS¶
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
FUNCTION PARAMETERS¶
- axis
- an enum value for a given SDL_GamepadAxis.
RETURN VALUE¶
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.14 | Simple Directmedia Layer |